This is a fix I suppose to all of the compatibility issues with the WWII mods in ARMA 3.

https://steamcommunity.com/sharedfil...htext=movement

INTRODUCTION

There're plenty of WW2 mods in the community (IFA3, FOW, Massi WW2 units etc). Many of them are quite well-made, however, they're rarely meant to be compatible with each other. An JS2 from IFA3 can never defeat a Cromwell from FOW mod, for example, since 2 mods use different standard of damage, armor and hitpoints for their tanks. The same goes for rifles, grenades, AT weapons, LBEs, helmets. This has made WW2 game-playing in Arma3 quite confusing for players (one K98 is much powerful than another, and they sound differently), and every community WW2 mission-maker who ambitiously wishes to use a vast content of community WW2 mods has to face the fact of in-compatibility, and has to solve the problem on his own.

This calls for a set of integrated, inter- compatible community mods, where JS2 can defeat Cromwell, and all small arms use the same / compatible magazines and sound the same. I've been working alone for weeks to achieve this goal, and now it's nearly complete. There's nothing glory like new models or new planes or what, but dirty work of config files, wikipedia, re-calculation, scripts and testing.


MAIN FEATURES

1.Complete overhaul of ammo config for IFA3, FOW, Massi WW2 units and IFA3 Liberation. Tanks can now shoot each other! With nice penetration and Beyond-armour effect!

2.Many minor adjustments to fix / improve / correct. Example:
a.Using IFA3's M2 flamethrower no longer removes your grenade. One of a number of bug fixes for the above source mods.
b.Detailed, vanilla-styled text description for all smallarms & magazines. And penetration info, if it's an AT weapon.
c.Data of weapons, ammo and magazines of all mods have been re-calculated to follow vanilla weight-mass, energy-hit, penetration-caliber standard. Wanna see a fight between modern and WW2 soldiers? Now they're on the same stage!
d.IFA3's built-in Alarm9k's Smarter Tanks script has been optimized to better handle the use of APCR rounds and have minor performance impact in huge tank battles!

3.Cross mod integration. Example:
a.Magazine compatibilities. FOW guns are good with IFA3 magazines.
b.Weapons, magazines & ammo of the same type share the same stats. initSpeed, mass, hit, caliber and advanced ballistic data.
c.All smallarms of the same type now share the same firing sound. Each unified weapon sound is hand-picked from best quality contents of all mods. and enhanced by JSRS!
d.All WW2 mods now share a same pool of combined high quaility icons, sounds and animations.

4.A customized version of ACE3.
a.An improved advanced medical system. No more magical PAK! To treat a patient, restore his blood pressure and heart rate.
b.Improved magazine repacking system with Cross type repacking supported.
c.Working penetration-protection system for helmets and vests. Authentic bullet-proof vests and helmets!
d.All WW2 smallarms are ACE Advanced Ballistic ready. Re-live your life as a WW2 sniper.
e.And grenades got their ACE Fragmentation data! Not bad being a WW2 grenadier too!
f.AI soldiers will shoots less straight if they're suffering from ACE pain & bloodloss. No more ironman! Shoot their legs and they'll fall down!

5.Personal addition (ideas while doing data searching). Example:
a.FOW Japanese Army are now equipped with mod added Type 94 Smoke Candle, replacing their M83 Smoke Grenade.
b.Clip-based (instead of magazine-based) reloading for bolt-action rifles like K98 and Lee-Enfield. SVT-40 and G43 support clip reloading too. Reload your SVT with Style!
c.Improved IFA3 M2 Flamethrower. The effect is really cool (see below). Or hot.
d.M1A1 bazooka is now armed with new M10 Smoke Rocket with Working WP smoke. Now your enemies will think twice before bunching in a building.
e.Shoot rifle grenades with correct ammo (blanks or wooden)! Or face the consequence. (well, they will only fall off because of the penetration, and will not explode)

6.Enhanced community mods for WW2 environment.
a.Crash your enemy and Gib them with tank tracks! (Powered by BloodLust mod)
b.Climb walls as you like, but stay away from ones with barbed wires, they're extremely dangerous! (Powered by Enhanced Movement mod)
c.Check temperature and clear jamming with Style! (Animations by Project Infinite & Sham's US Armament Pack)
d.Smarter and Fast enemies! Now with CQB enhancement! (Powered by ASR AI 3 mod)
e.HEAT penentration system used by RHS has now come back to WW2! (re-written from RHS & AIS script)
It had to have ACE I guess but I don't know why. I suppose this is a good thing, for me and the few who will continue on with this. I do not know how they will be kept compatible if changes are made to the WWII mods current weapons. Going to give it a try an see what happens.