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Thread: Post Scriptum

  1. #61
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    Re: Post Scriptum and Hell Let Loose

    Ok I may have to buy an old server chip and play this game, if even more come back anyway.
    Kissinger Quote "The superpowers often behave like two heavily armed blind men feeling their way around a room, each believing himself in mortal peril from the other, whom he assumes to have perfect vision.
    Over time even two armed blind men in a room can do enormous damage to each other, not to speak of the room."

    Josey Wales: When I get to likin' someone, they ain't around long.
    Lone Watie: I notice when you get to DISlikin' someone they ain't around for long neither.

    The camps I remember being in. Maybe some others, I was drinking, I was on the moon with Steve.



    my blog Which I rarely post to.

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    Re: Post Scriptum and Hell Let Loose

    Quote Originally Posted by Bobkabob View Post
    Further, to play this game right off the bat you will need a computer with an actual gfx card. Can't skirt by with the same rig you played FH2 on... It ran okay on my gaming rig, but I had to turn down settings and I could really tell it was an unoptimized game.
    I second that

    MINIMUM:
    OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    Processor: Intel Core i5-2500K CPU
    Memory: 8 GB RAM
    Graphics: Geforce GTX 770 or AMD Radeon R9 290
    DirectX: Version 11
    Network: Broadband Internet connection
    Storage: 35 GB available space


    RECOMMENDED:
    OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    Processor: Intel Core i7 4790k CPU
    Memory: 16 GB RAM
    Graphics: Geforce GTX 970 or AMD Radeon R9 290
    DirectX: Version 12
    Network: Broadband Internet connection
    Storage: 35 GB available space

    Engineers lead the way..... ALL THE WAY
    Combat engineers will fight for a town, rebuild the town, build the road to the town, build a bridge over the river outside town, fortify and defend it all and then blow all of it up when we are done with it!


  3. #63
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    Re: Post Scriptum and Hell Let Loose

    I said it once, and I will say it again... If I play this game, I'll be Darkhawk v2...
    My PC is not really within those specs.

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    Re: Post Scriptum and Hell Let Loose


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    Re: Post Scriptum and Hell Let Loose

    Excellent!

    Do we want to to try getting a group together at a certain time?

    M. Wittman and Bobby Woll

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    Re: Post Scriptum and Hell Let Loose

    Quote Originally Posted by [WaW]CA|risk View Post
    Good video with details

    After watching this I am thinking 3 months until release.
    Agree,
    That one was well worth watching IMO.

    ---

    Quote Originally Posted by 92| Pv ValHallas View Post
    Such good news was "in need" of a img expansion

    Quote Originally Posted by 92| Pv ValHallas View Post



    -cb99
    Last edited by 1AB|LCpl. cb99; 06-07-2018 at 03:09 PM.

    [Bring 'em on!]

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    Re: Post Scriptum and Hell Let Loose

    I've been playing "Hell Let Loose" still got some way to go but very promising, it's got a real WW2 feel with good team work

  8. #68
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    Re: Post Scriptum and Hell Let Loose

    GAMEPLAY CHANGES & PLAYTEST THIS WEEKEND | Post Scriptum Update



    A good video covering the changes made for the incoming weekend test.


    -cb99
    Last edited by 1AB|LCpl. cb99; 06-08-2018 at 03:21 AM.

    [Bring 'em on!]

  9. #69
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    Re: Post Scriptum and Hell Let Loose

    Was playing Post Script on the WaW server for a little bit with like ~10-15 other vets.

    Good feeling game, should be fun in a campaign.
    ]

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    Re: Post Scriptum and Hell Let Loose

    If my toaster can run Squad, will it run PS?




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    Re: Post Scriptum and Hell Let Loose

    Quote Originally Posted by Switz View Post
    If my toaster can run Squad, will it run PS?
    Yes - but they're still optimizing. I've got a pretty good computer but 970 generation, and last play test it would barely run anything above low graphics setting. In just one short week I'm running at high with an average of ~30 FPS.
    ]

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    Re: Post Scriptum and Hell Let Loose

    This is Nice, Looking at the Steam store at least for me now I get Post Scriptum up in the first page in the focus scroll, that should not "hurt" a bit

    But why not post the first this how you play video somewhere????
    Tried to make a steam post with them, a lot of new influx again, so strange they did not do that as far as I can tell.

    Also they posted a resume of the current changes,


    -cb99

    [Bring 'em on!]

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    Smile Re: Post Scriptum and Hell Let Loose

    Some short clips,
    And next test I will be more on WaW TS3, but had a small commitment this weekend, they are also now aware of the WaW community.

    ---
    Video start in low resolution,
    To change resolution put mouse pointer in upper right corner of player and choose the desired resolution.

    ---

    Short video of the flying Staghound, also called "Up Up and Away"
    https://www.dailymotion.com/video/x6lkd1u

    The "Famous" Japanese tourist picture
    https://www.dailymotion.com/video/x6lkd73

    Some Logistic Work,
    Excusive reveal of the all new medical term "up heal you", trust me as Swedish field Dr. it is an actual term
    https://www.dailymotion.com/video/x6lkdbw


    -cb99

    [Bring 'em on!]

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    Re: Post Scriptum and Hell Let Loose

    Last edited by riskmanagement; 06-12-2018 at 06:44 PM.

    Engineers lead the way..... ALL THE WAY
    Combat engineers will fight for a town, rebuild the town, build the road to the town, build a bridge over the river outside town, fortify and defend it all and then blow all of it up when we are done with it!


  15. #75
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    Re: Post Scriptum and Hell Let Loose

    I hope one of these games works out, I just found out a game I started watching recently has been in development for 10 years and likely never going to be finished. I just found that out and then figured it was never going to be finished. Yes I recently started following Traction Wars.
    Kissinger Quote "The superpowers often behave like two heavily armed blind men feeling their way around a room, each believing himself in mortal peril from the other, whom he assumes to have perfect vision.
    Over time even two armed blind men in a room can do enormous damage to each other, not to speak of the room."

    Josey Wales: When I get to likin' someone, they ain't around long.
    Lone Watie: I notice when you get to DISlikin' someone they ain't around for long neither.

    The camps I remember being in. Maybe some others, I was drinking, I was on the moon with Steve.



    my blog Which I rarely post to.

  16. #76
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    Re: Post Scriptum and Hell Let Loose

    Quote Originally Posted by [WaW]CA|risk View Post
    That was some Nice tanking action!
    You probably already know this but I did not see it in the video so I mention it just in case, commander and driver can free look/turn just the periscope it self in the protected position holding ctrl and move mouse right/left, and zoom Q does also work.

    -cb99
    Last edited by 1AB|LCpl. cb99; 06-13-2018 at 10:51 PM.

    [Bring 'em on!]

  17. #77
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    Re: Post Scriptum and Hell Let Loose

    Roadmap to release!
    Posted 16 juni
    https://steamcommunity.com/games/736...27126626753413



    4 points that they have on there before they release it.
    No release date released

    Regarding the points they have on the "todo list" before release.

    1) Works.
    2) We already seen 3 maps, and some layouts, the "layouts" as variants of game should not take that much effort IMO, question is how much is done of the forth map?
    3) Have we not already seen some of those chutes in videos/trailer already? So that should maybe not take that long
    4) Artillery, is that not more or less Stuka's with no plane or modified mortar fire, already in the game? Should not take that long
    5) No clue on that one, might be long or short development, but it say's "tune/tweaks" so the mode should already be already in there.

    So,
    I hope for it to be playable/released pretty soon my self and initially spring of 2018 was mentioned, also I do think there is something to be won market wise not wait to long.
    Personally I guess for one maybe two more test weekends for new map, layouts and new function.

    I set my VL $1 on 29/6
    (yes, call me optimist )

    -cb99
    Last edited by 1AB|LCpl. cb99; 06-16-2018 at 06:36 PM. Reason: Made titel more "clear",

    [Bring 'em on!]

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    Re: Post Scriptum and Hell Let Loose

    I only see nr 2 and 3 as a issue.
    - nr 3 is parachuting as I understand it were to be in the first test weekend but were pulled due to networking/coding. Can only hope it a small fix
    - nr 2 this is the biggy for me, some of those maps are not done, yes the current main part of the map where the layers are centered, where the fighting is centered are done but take a drive away from the fighting and its not done. It comes down to how well they want it done or if they will be "pushing" it out and be "fixing" the last 30% of the map on the "move". I hope they will

    What make me a sad panda is the lack of game modes to start with but the sandbox is probably what WaW need and off course the SDK, but that we will get later.

    Engineers lead the way..... ALL THE WAY
    Combat engineers will fight for a town, rebuild the town, build the road to the town, build a bridge over the river outside town, fortify and defend it all and then blow all of it up when we are done with it!


  19. #79
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    Re: Post Scriptum and Hell Let Loose

    I like how they are opting for 40v40 on an i7 7700k. We ran 2 full servers on a 7700k.

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    Re: Post Scriptum and Hell Let Loose

    So you sayin my old 2.6 won't cut it
    Kissinger Quote "The superpowers often behave like two heavily armed blind men feeling their way around a room, each believing himself in mortal peril from the other, whom he assumes to have perfect vision.
    Over time even two armed blind men in a room can do enormous damage to each other, not to speak of the room."

    Josey Wales: When I get to likin' someone, they ain't around long.
    Lone Watie: I notice when you get to DISlikin' someone they ain't around for long neither.

    The camps I remember being in. Maybe some others, I was drinking, I was on the moon with Steve.



    my blog Which I rarely post to.

  21. #81
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    Re: Post Scriptum and Hell Let Loose

    Thanks for sharing the roadmap, very informative!

  22. #82
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    Re: Post Scriptum and Hell Let Loose

    Quote Originally Posted by Steevo View Post
    Thanks for sharing the roadmap, very informative!
    Np,

    ---
    Edit in,
    Old news Steevo beat me to it here,
    http://bfewaw.com/showthread.php?t=292994
    ---

    Finally!



    5 Historically Authentic maps. Combined arms WWII combat. Relive September 1944 this summer. Release is set on 18.07.2018!
    Pre order available on Steam,
    https://store.steampowered.com/app/7...Post_Scriptum/

    ---

    Something me and I guess many others look forward to after trying it over two weekends.
    I hope for a couple of more test weekends before 18/7.

    And Yes,
    Off with almost 3 weeks on my release date guess

    -cb99

    Edit in,
    Old news Steevo beat me to it here,
    http://bfewaw.com/showthread.php?t=292994

    [Bring 'em on!]

  23. #83
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    Re: Post Scriptum and Hell Let Loose

    Quote Originally Posted by cb99 View Post
    Np,

    ---
    Edit in,
    Old news Steevo beat me to it here,
    http://bfewaw.com/showthread.php?t=292994
    ---

    Finally!



    5 Historically Authentic maps. Combined arms WWII combat. Relive September 1944 this summer. Release is set on 18.07.2018!
    Pre order available on Steam,
    https://store.steampowered.com/app/7...Post_Scriptum/

    ---

    Something me and I guess many others look forward to after trying it over two weekends.
    I hope for a couple of more test weekends before 18/7.

    And Yes,
    Off with almost 3 weeks on my release date guess

    -cb99

    Edit in,
    Old news Steevo beat me to it here,
    http://bfewaw.com/showthread.php?t=292994
    One thing we can say There will be multiple versions of flags, spawns etc of each map

  24. #84
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    Re: Post Scriptum

    Quote Originally Posted by [WaW]CA|risk View Post
    Finally back from vacation.

    The action in that vid was great! You guys did really well. Terrific showing for WaW.

    Can't wait to get more involved!

    I still need to upgrade my graphics card on my desktop. My desktop will run Squad but not Post Scriptum and by their requirements, it appears the weak link for PS is my graphics card.

    M. Wittman and Bobby Woll

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    Re: Post Scriptum

    Get yourself a 1050ti, not too expensive at all and can run it decent.

  26. #86
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    Re: Post Scriptum

    I wonder if my i7 930. Is good enough...i just got a 1060.

    btw if i pre order now are there still play test days before release?


    History:

  27. #87
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    Re: Post Scriptum

    Lots of people have been asking around on their discord and steam discussions about additional playtests but devs are fairly mum on the subject

  28. #88
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    Re: Post Scriptum

    Well at least there is "only" 2 weeks left until release.

    Engineers lead the way..... ALL THE WAY
    Combat engineers will fight for a town, rebuild the town, build the road to the town, build a bridge over the river outside town, fortify and defend it all and then blow all of it up when we are done with it!


  29. #89
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    Re: Post Scriptum

    yeh. does the price go up on release?


    History:

  30. #90
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    Re: Post Scriptum

    Public Test this Weekend!





    We would like to announce an upcoming Public Play-test this weekend from Friday, July 6th @ 6PM GMT / 8PM CET / 2PM EST until Sunday, July 8th @ 8AM GMT / 10AM CET / 4AM EST.

    To start our play-test, we will be hosting a very special Live Tea Time with the Devs** at 6PM GMT / 8PM CET / 2PM EST on July 6th.

    We will be broadcasting on our official http://twitch.tv/postscriptumofficial. It's not to be missed!

    If you have not already pre-ordered Post Scriptum. You can access to the testing weekend by doing so.

    ~ Periscope Games

    M. Wittman and Bobby Woll

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