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Thread: Post Scriptum

  1. #31
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    Re: Post Scriptum and Hell Let Loose

    Lets do this ****..............

    Engineers lead the way..... ALL THE WAY
    Combat engineers will fight for a town, rebuild the town, build the road to the town, build a bridge over the river outside town, fortify and defend it all and then blow all of it up when we are done with it!


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    Re: Post Scriptum and Hell Let Loose

    I have now spent some hours in the game now and some great stuff here IMO.

    It is more different from Squad than I would have thought.
    The Maps are GREAT! with massive vegetation, something I did not think was possible with PUBG and Squad in mind, simply loving it!
    Did not crash a single time, was a bit confusing at start how to roll in, but got hang of that pretty quick.
    Did play with a friend, and we will be more tonight and that went also well.

    All in all IMO this could be let out to be played on full time while they continue to develop.

    Also,
    Massive new influx of players, and it have actually worked fine!, not all that common.
    At least minimum 3 full pages of full servers when I joined today.
    Checked Steam and not many "cry" posts there that I see as a confirmation of my own experiences.

    Last,
    Think it will up until sometime Monday from what I did catch somewhere, no guarantee on that info.

    -cb99

    [Bring 'em on!]

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    Re: Post Scriptum and Hell Let Loose

    Will probably pick these up when I get back from Vacation... or become less busy with work

    -Gary

    Still Scary After all these years... Since Camp 13
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  4. #34
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    Re: Post Scriptum and Hell Let Loose

    Thanks for the review cb99.

    And to all that are playing this, please post your in-game reviews here if you want.
    It's all good: positive, negative, whatever.
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    Re: Post Scriptum and Hell Let Loose

    Just to give everyone an update, the crash bug has been fixed and also the server map change has also been fixed and will be live next play test!!! Any bugs or issues please send me a PM and I will get them to the correct people

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    Re: Post Scriptum and Hell Let Loose

    Me, Risk, and Lorden had hella fun driving a tank around. looking forward to both games. Hopefully we will get the kick start we really need to make the tourny alive again.

    "The world will hear the roar of our engines"
    -Clint Eastwood

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    Re: Post Scriptum and Hell Let Loose

    On the server I was on the vehicles were pretty glitchy, bouncing around, being tossed by the terrain, hesitating and hard to drive. They were often abandoned. I single manned a puma around for a bit and it was stuttering a lot and hard to control. Maybe it was the map, idk. Infantry play was good.

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    Re: Post Scriptum and Hell Let Loose

    I'm gonna wait. See what happens with them. Maybe one gets the players and the other doesn't or maybe both don't. I do agree a living tourney is a great thing, I want to see it happen no matter which game of the 2 it is. Or maybe it is both. Then I'll have to buy both but whatever, as long as its good.
    Kissinger Quote "The superpowers often behave like two heavily armed blind men feeling their way around a room, each believing himself in mortal peril from the other, whom he assumes to have perfect vision.
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    Re: Post Scriptum and Hell Let Loose

    Yeah I've been having a lot of fun with Post Scriptum so far!
    Mz!@&*[J35]^|Lorden
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    Re: Post Scriptum and Hell Let Loose

    Quote Originally Posted by Ayrton View Post
    On the server I was on the vehicles were pretty glitchy, bouncing around, being tossed by the terrain, hesitating and hard to drive. They were often abandoned. I single manned a puma around for a bit and it was stuttering a lot and hard to control. Maybe it was the map, idk. Infantry play was good.
    Oh, yes. They have issues to fix. I expect these playtests are very helpful to them. But they know some of this already. For instance, from the YouTube link in cb99's post Post Scriptum Dev Stream - 25 May 2018, at time 36:30 is a shot of the turret glitch.
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    Re: Post Scriptum and Hell Let Loose

    A few glitches at this point are meaningless. Hell remember the crap we used to put up with, I do. One of them will make it or both will. You can't be like Bailing_Out and say screw it all. Yes I've said screw it all to some mods and games. One of these or both will make it. Yeah I'm a ARMA 3 guy but I know you guys are never going to go for that cause I'm a realist. THE ONE ****ING TIME YOU ****ERS WILL GO ALONG WITH THE REALIST LOL.

    Anyway, one of them is going to make it, at least from the videos I've watched. Maybe both will, which wouldn't be bad actually, in a way.

    Need a channel for this discussion on TS. make it Post scriptum versus Hell let loose channel. I'm not to be trusted to make a channel. LOL. Drunk as I am now I might make any channel.

    Thing is we need some to make channels for it for those who play it or test it.

    Anyway I've seen plenty of "vets" here lately and we a place for that. UNDERSTAND MELVIN OR OR WHEVER DOES THAT.
    Last edited by Bailing_Out; 05-27-2018 at 06:10 AM.
    Kissinger Quote "The superpowers often behave like two heavily armed blind men feeling their way around a room, each believing himself in mortal peril from the other, whom he assumes to have perfect vision.
    Over time even two armed blind men in a room can do enormous damage to each other, not to speak of the room."

    Josey Wales: When I get to likin' someone, they ain't around long.
    Lone Watie: I notice when you get to DISlikin' someone they ain't around for long neither.

    The camps I remember being in. Maybe some others, I was drinking, I was on the moon with Steve.



    my blog Which I rarely post to.

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    Re: Post Scriptum and Hell Let Loose

    Here are my experiences from yesterday
    .
    Our server was not up to start with so found another with just a few players on it, had to create an infantry squad so I ends up as squad leader, that server was full in a couple of minutes. First thing is the immersion for me it was great the sounds and look are good, being a squad leader for the first time was a little overwhelming as I have played nothing like this for a long time, but anyone who has played squad or similar will find it easier. I never managed to kill anyone in that first game, but that never actually stopped my enjoyment, and my infantry squad did pretty will. For me it felt a lot like FH1 where everything needed to be co-ordinated for attacks, both sides have mobile spawn points, and the attacking side can also put down FOBs which you can also spawn on.

    In the second game I was a medic, which is a pretty hectic role there are a lot of injured people to fix, I also managed to get my first rifle kill and a couple more.
    The best moment for me yesterday was with Risk in a greyhound scout car, he was driving me gunning. A call went up, panther tank in a zone we were trying to cap, Risk did a great job hunting this panther and we ended up behind it, which gave me a easy shot or 3 to shot it up the arse to get the kill.

    Overall I think this is a good game and has potential to revive WaW.

    Just a quick word on HLL, I have not played this game but I have watched a few videos it also looks like a great WW2 game in the making.


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    Re: Post Scriptum and Hell Let Loose

    Looks like I need to go look at some games...

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    Re: Post Scriptum and Hell Let Loose

    I have been looking at PS too, looks good.

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    Re: Post Scriptum and Hell Let Loose

    Some good news for us happy PS owners

    Playtest extended until Tuesday 9.00am GMT
    https://steamcommunity.com/games/736...82228477324000

    ---

    Played some more SL today, and it felt a fair bit towards the good old days, had at least one round that was great.
    I have driven tanks just a bit, but some lorry's and such and sure you do go crazy on getting stuck on a fence, and not being able to drive trough bob-wire, maybe lucky but it have been almost no glitch'ing for me, and the reset option of the vehicle do help, makes it jump a tiny bit.
    Infantry play for me has so far been pretty flawless.

    Solved - Also,
    Is not the compass suppose to be at Y?


    Also 2,
    So many familiar old "faces" or names rather, did discover the WAW Steam group today, good stuff.


    -cb99

    Edit in,

    Come to think about it,
    The thing that "really bothers" me at the moment is the "directional sound" especially from small-arms fire, I hope they will improve upon it, because at least me have sometimes a hard-time to figure out positions from gunfire in PS compared to some other games using the same engine. So mostly "sunshine" for PS with this as somewhat small "cloud"
    The engine as such certainly (I believe) have the opportunities for it, this with PUBG's gun sounds/directional experience in mind which nowadays is very good IMO.

    Edit in 2,
    Did edit input.ini file for some key positions that could not be done from the UI that I "need" when I play, and had destroyed Y mapping of compass, so solved now.
    Last edited by 1AB|LCpl. cb99; 05-28-2018 at 10:38 AM. Reason: Spelling, more text.

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    Re: Post Scriptum and Hell Let Loose

    Quote Originally Posted by [WaW]TA|Squarebasher View Post
    Here are my experiences from yesterday
    .
    Our server was not up to start with so found another with just a few players on it, had to create an infantry squad so I ends up as squad leader, that server was full in a couple of minutes. First thing is the immersion for me it was great the sounds and look are good, being a squad leader for the first time was a little overwhelming as I have played nothing like this for a long time, but anyone who has played squad or similar will find it easier. I never managed to kill anyone in that first game, but that never actually stopped my enjoyment, and my infantry squad did pretty will. For me it felt a lot like FH1 where everything needed to be co-ordinated for attacks, both sides have mobile spawn points, and the attacking side can also put down FOBs which you can also spawn on.

    In the second game I was a medic, which is a pretty hectic role there are a lot of injured people to fix, I also managed to get my first rifle kill and a couple more.
    The best moment for me yesterday was with Risk in a greyhound scout car, he was driving me gunning. A call went up, panther tank in a zone we were trying to cap, Risk did a great job hunting this panther and we ended up behind it, which gave me a easy shot or 3 to shot it up the arse to get the kill.

    Overall I think this is a good game and has potential to revive WaW.

    Just a quick word on HLL, I have not played this game but I have watched a few videos it also looks like a great WW2 game in the making.
    Questions -

    Suppression mechanics?

    Bullet penetration?


    'Straya, gedidinya!

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    Re: Post Scriptum and Hell Let Loose

    Quote Originally Posted by The Plasman View Post
    Questions -

    Suppression mechanics?

    Bullet penetration?
    Just a little way into this vid by the church you can see the suppression mechanic.

    https://www.youtube.com/watch?v=FXWqstSckys

    As for bullet penetration they are aiming for realism, I personally did not notice anything odd this weekend.


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    Re: Post Scriptum and Hell Let Loose

    I feel like the shots hitting around you are the most immersive I've experienced in a game, especially when they are "walking" toward you.

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    Re: Post Scriptum and Hell Let Loose

    Heads up, we got our processor upgraded for free for the server today!! We were fine with 80, with the RO servers down. We should even be better now! I can't wait for next play test!

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    Re: Post Scriptum and Hell Let Loose

    Quote Originally Posted by [WaW]CA|Wir3tap View Post
    Heads up, we got our processor upgraded for free for the server today!! We were fine with 80, with the RO servers down. We should even be better now! I can't wait for next play test!


    Sounds good, free is always nice.

    -cb99

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    Re: Post Scriptum and Hell Let Loose

    I'll sum up my experiences - such as they were - as I was out on holiday and had a laptop.

    (And don't get me wrong in reading any of my statements, it was all a good time.)

    I got killed a lot. I got revived a lot by medics.

    I couldn't hardly see the enemy soldiers. They saw me plenty, apparently. I was totally worried about TK's. Probably too much.

    I didn't usually know where the wounding or killing fire came from. You get hit and go down. No wound or kill message. Just down and either wounded and blacked out or dead and blacked out. Maybe hear an explosion, but sometimes not.

    Squads - or sections as they are called in PS - were really easy to join and leave and rejoin but the SL's were usually pretty useless at this stage, at least any group I joined. For the most part they didn't give directions nor use binocs or point out targets or point out the enemy. I had to guess and hope.

    I have a lot to learn. PS's website has a basics tutorial that I have to look at.

    Sometimes I couldn't join a section, especially logistics and the "join" link was some weird word in the menu. I don't know why that was.

    I'd join an armor section sometimes and often just be ignored by others in the section. The SL would just drive off with the tank or armored car and leave the rest of us behind. Once when I did get in a crewed tank, I was put in as gunner in a Cromwell! I hadn't gunned before except briefly in a puma single crewing it and switching seats. But, no one else wanted to do it and of course they were wanting me to be on target to some long distance and unidentified threat. I don't think I zoomed or sped up the turret rotation correctly but I shot and shot and something in the distance cooked off, but then we got hit, and blew up. The crew in my tank died. No chance to get out at that point.

    Some trucks were frozen in place. I think they are "claimed" maybe? Like in Squad, perhaps - and can only be driven by a certain squad - but whatever, I sure couldn't drive them. No message given as to why.

    Hanomags couldn't be driven by the armor section members and I got a message for that.

    I couldn't get in a jeep's driver's position if the jeep had an mg. And I couldn't drive an unarmed jeep at all. No message given as to why.

    Mortars seemed kind of cool but no one knew the exact way to work them. They give dials and something has to give targeting information. More knowledge is needed.

    Suppression was really a factor. I sometimes got put down to a red haze and almost immobilized, then I'd slowly recover.

    Flag capture definitely plays a part. I got my points by assisting getting into the flag zone at the right time.

    Infantry integrated well with vegetation and buildings it seemed. Vehicles I don't know yet. Issues with them going over or through obstacles.

    Very notable was how many servers were up an running. A lot. And very many were full with a waiting list. That was often true for WAW's server too.

    Overall, the game will benefit from structure and organization. While it needs a number of refinements, it should work for us as a tournament platform.

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    Re: Post Scriptum and Hell Let Loose

    I hope I'll be able to play either of them. Looks good atm.
    Feels a bit weird after all this time to post something in the forums.

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    Re: Post Scriptum and Hell Let Loose

    What you guys keep writing and some videos I have watched on youtube are poking my interest on this.
    When my paycheck comes in, I might have to see if my dinosaur of a computer can run this.
    If it can, I might just become Darkhawk v2, lol.

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    Re: Post Scriptum and Hell Let Loose

    I'd assume the answer is or would be, "no", but is there any way we could get Post Scriptum's latest version - whatever it is - on our server to make it like a practice server? Maybe password lock it?

    To be able to learn some of the basics would be very helpful. If the game gets refined later, there'd seem to be no real harm from working with the earlier version. (or would there be? if so, what?)

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    Re: Post Scriptum and Hell Let Loose

    This guy blows me away.

    Great tanking action in the last test event.


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    Re: Post Scriptum and Hell Let Loose

    Just looked at the pc-requirements.
    I'll have to buy a new pc.

    WaW20:KES// (Germany) Infantry, Skibunnie Waw21: KaR/ (Finnland) Infantry, Member of the horse company
    WaW22: 64T|Sg (Wales) Tanker, 3 RTR WaW23: 66P|Lc (Poland) Tanker
    WaW24: 68D|Sg (USA) Tanker WaW25: 70L|Ct (France) Infantry, Captain of the foreign legion
    WaW26: 70S|Cp (New-Zealand) Airforce WaW27:TrP~ (Turkey) Tanker, 2nd Lt
    WaW29:[114JR]~~~ (RO2, German-Japanese) Captain

  27. #57
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    Re: Post Scriptum and Hell Let Loose

    Good video with details

    After watching this I am thinking 3 months until release.

    Engineers lead the way..... ALL THE WAY
    Combat engineers will fight for a town, rebuild the town, build the road to the town, build a bridge over the river outside town, fortify and defend it all and then blow all of it up when we are done with it!


  28. #58
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    Re: Post Scriptum and Hell Let Loose

    After watching that video my money is on end of June start of July for release date.

  29. #59
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    Re: Post Scriptum and Hell Let Loose

    Hey All,

    Haven't been on here in a LONG TIME. Saw your PS server and my heart filled with joy. Been playing squad a lot and I was planning on creating something v similar to the campaign on there. Looks like I won't have to now, since PS is a great spiritual successor.

    The game is currently in a alpha/beta state. Its pretty functional but there's still a lot they can add in and theres still SO MUCH optimization they have to do. I played mostly on the WaW server without tags but I saw a ton of WaW tags on there.

    Very excited, love the off-map air support, hopefully they can eventually add in actual aircraft to carry out these missions. Looking forward to getting the community back to full operation, let me know how I can help.

    Side note to people looking to buy this and get in: PS isn't availiable yet so you can pre-purchase but no one knows when the next playtest will be so beware. Further, to play this game right off the bat you will need a computer with an actual gfx card. Can't skirt by with the same rig you played FH2 on... It ran okay on my gaming rig, but I had to turn down settings and I could really tell it was an unoptimized game.


    Im too lazy to make a sig right now. Check back some other time.

  30. #60
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    Re: Post Scriptum and Hell Let Loose

    Yes, it has been a while. Welcome back. Thanks for checking in and giving the feedback and info on PS.
    WaW#16: C|52Cp (Scottish) - Voted Best Engineer
    WaW#17: F|54LT (East African)
    WaW#18: 56Maj (English) - Voted Most Unrecognized/Work, (2nd for Arty, Div Staff)
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    WaW#20: KEG~~ (German) - (2nd for CO, Bullet Magnet)
    WaW#21: Ka**** (Finnish) - Voted Best Div Staff, Best Engineer
    WaW#22: 64T|2L (Welsh) - Voted Best Teamplayer
    WaW#23: 66P|Sg (Polish)
    WaW#24, 25, 26, 27, 28, 29, 30, 31, 32: [WaW]TA/CA

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