
Originally Posted by
Blind Firepower in another thread
Two things of note -- you don't "have" to have a commander. The AI will build all of the needed factories automatically, right at the spawn location, and start a pre-determined upgrade chain.
Second, don't forget that you can always SELL your factories, and that will end the game. Had the US base been one town farther from the front line, I think the battle never would have gotten there, which was obviously my intent.
The great news (to me) is that it seemed to work without a hitch. We had good frame rates, good participation, and no glaring bugs. For the most part, even given the botched start with someone losing their car keys, the battle was well-focused and intense. There were a few details I would have liked to have gotten more input on (like whether commander-placed statics were firing, whether the field repair script is working, etc.).
Yes, I think the flanks are key -- and I tried to push my teammates that way with map objective markers and constant reminders, but alas, INTO THE BREACH seems to be the going mantra of folks. I needed to designate some folks to do those towns (or do them myself is what I ended up going with). There certainly was plenty of fighting over the two towns in the center (hill 92 and the military camp), both of them changing hands several times. I had the victory cap set at 900, and neither team ever broke 750 I don't think. Could probably bring that down at least to 800, maybe even 750. Without seeing a bit more battle on the flanks, it's hard to say what's a viable 'win' on that map, but it's probably somewhere in the 700-800 range.
And as an aside, since my reputation was tarnished... Punish?! Now now... I deliberately didn't fire on your HQ or factories, thinking you might pull them back knowing that we were on your doorstep. My teammates were not so kind, however, when they arrived a quarter of an hour later!
The game seemed quite well-received by players. Perhaps we should move these posts to the public thread?
I had many ask when we'd be doing it again. So...?