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Thread: Rally Points

  1. #31
    Registered User Allies 30 Private
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    Cheers Adder.

    The one thing that still needs to be tested as far as I know is the rally warping.

    Get 2 squads, set up 2 rallypoints, and attempt to spawn on the other RP. This should warp you back to your own RP if it exist. If that doesnt exist then it warps you back to your base. If it cant find that then the code will kill you.


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  2. #32
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    Just out of curiousity, why did we end up bailing on RPs during Woodrun yesterday?

    I never saw any problems with them during the rounds I played at the start of the day.

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  3. #33
    Registered User Axis 25 Yontohei
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    Well i think that this is a controversial topic right now but I will explain my point of view on it to my knowledge of what happened.

    As far as i know what happened was certain people we're glitching the rally points into walls and/or trees so it was difficult to find them and took massive amounts of explosives to kill them.

    Now in my own personal opinion I feel that the people doing this should have been warned or just straight up battle banned, because glitching is a rule and needs to be enforced. But I understand that we're low on players and need to try to keep everybody around. But with that being said I think that we need a new rule section for RP's if we're going to keep them around about what you are allowed and not allowed to do with them.

    If i'm wrong about what happened then correct me.

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  4. #34
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    This rallypoint warping that pepper explained above did not really work for me yesterday and it did not work for others. If your own rally point was destroyed I could still spawn on it by selecting another rally point. Guess thats one reason why we stopped using it?

  5. #35
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    Quote Originally Posted by KaX/// Firelord View Post
    This rallypoint warping that pepper explained above did not really work for me yesterday and it did not work for others. If your own rally point was destroyed I could still spawn on it by selecting another rally point. Guess thats one reason why we stopped using it?
    Yep that is the reason. People were spawning after rally was dead.




  6. #36
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    What Firelord said.

    I had asked the axis to try and not use this dead RP warping; but was told that was not going to happen. So, I made the call to pull the RP system entirely.

    Unfortunately, this warping issue appears to only occur when there is a large amount of spawn traffic that occurs when we have a nearly full server. If I understand Pepper correctly, it has to do with the way BF2 parses data and events.
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  7. #37
    Registered User Axis 25 Yontohei
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    My bad then and i understand the position you were put in.

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  8. #38
    Registered User 23_polish Porucznik
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    Could just use spawnable APCs then instead.

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    Quote Originally Posted by [MTL]Kommisar View Post
    What Firelord said.

    I had asked the axis to try and not use this dead RP warping; but was told that was not going to happen. So, I made the call to pull the RP system entirely.

    Unfortunately, this warping issue appears to only occur when there is a large amount of spawn traffic that occurs when we have a nearly full server. If I understand Pepper correctly, it has to do with the way BF2 parses data and events.
    Thanks for the explanation. While you hate to have rules which aren't automatically enforced, this would have been a pretty easy one to work with. Hell, my company did it without even thinking about it because we didn't know about the glitch. lol I guess the Axis just enjoy hiding their SLs or were immensely confident on their ability with it.

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  10. #40
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    Are you making progress on the fix mr pepper?

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  11. #41
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    The rally point position was also being kept from the previous round. I think it was the second round when one of my guys accidently spawned in on another squads RP and it took him to our RP location from the previous round.


  12. #42
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    I am still trying to find out were exactly this is coming from. I have not been able to reproduce this bug so far. Herr wolf, that seems unlikely, since at the end of each round each and every array is cleared and reset as empty.

    Right now the RP's are in the freezer until I find a way to test this.


    Damned if we do, no fun if we don't

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  13. #43
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    Quote Originally Posted by [ModD] peppervieze View Post
    I am still trying to find out were exactly this is coming from. I have not been able to reproduce this bug so far. Herr wolf, that seems unlikely, since at the end of each round each and every array is cleared and reset as empty.

    Right now the RP's are in the freezer until I find a way to test this.
    There is no reason why we should not use the rally point system in this weeks battle, the camp is over as far as a winner is concerned, I know we still want to give the allies a good fight in the remaining battles, but testing the RLs has to be important.

    Testing with numbers is the only way we will see it right for the next camp.


  14. #44
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    Quote Originally Posted by [ModD] peppervieze View Post
    I am still trying to find out were exactly this is coming from. I have not been able to reproduce this bug so far. Herr wolf, that seems unlikely, since at the end of each round each and every array is cleared and reset as empty.

    Right now the RP's are in the freezer until I find a way to test this.
    Well the same happened during the goodwood test (and i reported it). I'll try and get some guys to help me test it on the practice server this week before/after practice.


  15. #45
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    Yes, I know it happends. Thing is that is just cannot replicate the bug. I have no clue were it is coming from or how to fix it right now. I have a few idea's but that is all. Right now im building a in-game debugger so I can atleast see were the script is failing.


    Damned if we do, no fun if we don't

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  16. #46
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    If a new rally is set, were you guys still able to spawn on your old rally point positions?

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  17. #47
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    Quote Originally Posted by KaK\ Vernah View Post
    Could just use spawnable APCs then instead.
    Not really the Allies did not buy efficient AT to deal with 1-2 spawn vehicles if we would have know they would be there, then a spawn able zook or Piat would also have been there for us, just like you guys had the schrek but probably not as many. I would have loved the rally to stay but this is just how things are.

    And I agree with Square now is the time to test the rally!

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  18. #48
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    Right now im implementing a in-game print log that will dump a load of information on the ticker in the top left of the screen. Then I can examine and call extra data whilst the game is playing. That should allow me to see why its failing on the axis rallypoints when ran on the battle server.


    Damned if we do, no fun if we don't

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    To me, this sounds like switching up the SL in a SL game to one that is alive in the area. If its true that your spawnpoint has to be dead and that the glitch is removed by making a new spawnpoint, then you are simply glitching to gain an advantage in battle (Spawning on an already dead rally point). Make everyone aware of this glitch so they don't do it. If they do, kick/battle ban/lose the round.

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  20. #50
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    Quote Originally Posted by 62Brig w00ter View Post
    To me, this sounds like switching up the SL in a SL game to one that is alive in the area. If its true that your spawnpoint has to be dead and that the glitch is removed by making a new spawnpoint, then you are simply glitching to gain an advantage in battle (Spawning on an already dead rally point). Make everyone aware of this glitch so they don't do it. If they do, kick/battle ban/lose the round.
    Actually that is not strictly true, it is possible to do by mistake, I know because I did it.

    And if we do use rally points this week to test it will need to be abused for Pepper to see what's wrong.


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    Quote Originally Posted by 62Brig w00ter View Post
    If a new rally is set, were you guys still able to spawn on your old rally point positions?
    No. All the occurrences were where a new RP had not been set.


  22. #52
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    I'm sure its a fixable situation. I've played at other places where the rallies didn't have these errors. I agree with the above posts, The best way to help pepper and the others is to allow it on a battle day because thats when we have the most people playing. I enjoy the rally points even with the glitches.

  23. #53
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    Quote Originally Posted by KaK/// BAM View Post
    I enjoy the rally points even with the glitches.
    here here

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  24. #54
    Registered User 23_polish Porucznik
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    Quote Originally Posted by M62|Ct riskmanagement View Post
    Not really the Allies did not buy efficient AT to deal with 1-2 spawn vehicles if we would have know they would be there, then a spawn able zook or Piat would also have been there for us, just like you guys had the schrek but probably not as many. I would have loved the rally to stay but this is just how things are.

    And I agree with Square now is the time to test the rally!
    Oh I didn't mean when the switch from rally points to SL was made, I mean for future battles, maybe make spawnable APCs for the larger maps and for the infantry only have spawnable trucks in it's place. That way there's working spawnable vehicles and these vehicles can have a real role instead of just meh.

    But yeah, I'm hoping rally points work because that means SLs don't have to play the mobile spawn point role and hide in a corner all night and can actually pwn some nubs. If Rally points are forever dieded, I suggest just using vehicles then for spawn points instead of SL, that way everyone can plais and these vehicles will have better use.

  25. #55
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    I'm sure Pepper and others can fix the problem. Just that rally tests from when I was there was no where near the numbers of battleday. Glitching inside walls/objects can be monitored by screenshots, and warping on a dead rally position can be avoided by not abusing it on purpose. These glitches are kinda minor (the glitching in statics and objects is a cheap move) and like I said 3 times already they can be fixed if we give them the proper testing.

  26. #56
    Registered User 23_polish Porucznik
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    Quote Originally Posted by KaK/// BAM View Post
    I'm sure Pepper and others can fix the problem. Just that rally tests from when I was there was no where near the numbers of battleday. Glitching inside walls/objects can be monitored by screenshots, and warping on a dead rally position can be avoided by not abusing it on purpose. These glitches are kinda minor (the glitching in statics and objects is a cheap move) and like I said 3 times already they can be fixed if we give them the proper testing.
    QFT. Plus if a SL decides to exploit RPs, boot em out.

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